May 17, 2007, 05:41 AM // 05:41
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#101
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Ascalonian Squire
Join Date: Apr 2007
Profession: R/
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Quote:
Originally Posted by arcanemacabre
I'm thinking it's probably because the gods are getting tired of rezzing you over and over, and in HM, at 60%, it's going to happen a lot more frequently than in NM. So, in a show of good will and frustration, they kindly teleport you to the last town you were in as if to say "Here, now think about why that happened, and change your damn skills!"
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LOL to bad they cant give you that message when they do that
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May 17, 2007, 05:51 AM // 05:51
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#102
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Academy Page
Join Date: Jul 2006
Guild: Ceasers X I Legion
Profession: W/Mo
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/signed
Hard mode in a the case of actual difficulty to profit isn't all that great
And I have too much trouble finding groups...wasn't this thing supposed to make it easier to find groups???
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May 17, 2007, 06:15 AM // 06:15
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#103
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Quozz
QFT
Hard mode is almost as "unfun" as DoA. Just look at some of the responses people have posted for ways to beat certain areas. "Don't bring degen as its useless". Excuse me but why is Anet forcing our hands in what builds and skills we can bring. Granted a bad build is a bad build but completely eliminating a degen mesmer as an option is bogus. A degen mesmer is perfectly viable build except in HM because of the way Anet just increased the numbers and tweaked the rules in favor of the enemies.
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Just fyi, degen mesmers have been pretty useless since Factions. Enemies got a big boost in hp around that time. Plus, rangers do degen so much better it's not even funny now.
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May 17, 2007, 06:35 AM // 06:35
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#104
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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I gave up on HM after I tried to kill the Acolyte of Balthazar.
Despite having an entire team build set up to counter him in every way, it just came down to whoever can do the highest damage (which in this case was him with his 300 damage scythe attacks). No matter how blind, weakened or hexed he was, he would still just tear through you like butter. The second time round I tried it, we did the standard tank + 5 SF nukers build. We killed him that time but it was ridiculous, there was no strategy, no "clever" counters and yest it worked better than the build with all those ideas.
HM is a DPS fest. AI are NOT smarter, they just raised their attributes and gave elite skills to some enemies.
I'm expecting Insane mode to be enemies that deal 500% more damage and are immune to any type of damage.
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May 17, 2007, 10:49 AM // 10:49
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#105
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Well, the whole 60% dp no res thing is not much of a problem in my opinion. Tackling that would be tackling the wrong thing.
I know it's supposed to be Hard Mode, but my only issue with it is when you cannot win with default Henchmen and instead are forced to use Nightfall's heroes. There is nobody to party with.
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May 17, 2007, 02:27 PM // 14:27
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#106
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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The problem with dp: when a hench/hero reaches 30dp, you can't work it off. He'll be prime target from all mobs and will be at 60dp quickly (prime example is a Rampaging Ntouka passing my main group and running towards the flagged behind Olias to use Chilling Victory 1hit kill).
Hench & Heroes must get the 50% xp increase as well and killing a boss in HM should give a larger morale bonus.
It's stupid that cheat items like Four-Leave-Clovers are basically required to vanquish areas like Joko's Domain (has anybody play tested that area in HM?).
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May 17, 2007, 03:37 PM // 15:37
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#107
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Okay, earlier in this thread I was all "STFU Zinger! Go hard mode, it's your birthday!"
That was before I reached Kodonur Crossroads. And saw myself and 13 NPCs wiped in 2 seconds by an elementalist I didn't notice. Maybe 5 seconds.
I thought about whining to people I know for help, but what about the next mission, and the next? Do I really want to invest the time to form groups to beat 26 more missions (12 in Cantha, 14 in Elona), all with 2-3 instakillers in every mob? Does that actually sound like fun? For me, the answer is no.
As a strategy, frantic mass protection and nuking gets old fast.
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May 17, 2007, 04:00 PM // 16:00
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#108
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Quote:
Originally Posted by Zinger314
Gaile said the reasoning for that is to prevent the party the frustration of trying to kill the Enemy mob at 60% DP.
Because seriously, can you kill a decent-sized mob in HM at DP?
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That is saying that the players have no common sense and we cannot make decisions on our own.
If my entire party hit 60%DP and were were only halfway done, I may suggest restarting. Or if we had the items, I'd suggest we use Candycanes, Clovers, etc.
As I stated prior to this post, I would be extremely ticked off if I was forced to return to the outpost and I only had one mob left. There should at LEAST be an option to choose whether or not you wish to continue at 60%DP or to return to the outpost. As prior stated, missions are fine; but this kinda of crap in zones is uncalled for.
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May 17, 2007, 04:05 PM // 16:05
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#109
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Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by Sophitia Leafblade
Powerblock one, backfire the other one and then degen/beat them to a pulp
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Quote:
Originally Posted by Avarre
Degen is bad, use domination skills; focusfire-backfire will break just about any mob. If you bring hard shutdown like mentioned above it gets even easier, but is certainly not needed.
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Quote:
Originally Posted by Spazzer
To further expand on this point (which is right), you just don't have the time to sit around and wait for things to degen to death when everything has 1000 health.
Go for what is formulaic and has high damage numbers. It really helps if it's it's armor ignoring like hexes. I'm finding that dirty told SS, Empathy, Spoil Victor, Backfire, Soul Leech, etc spam is many many many many times more effective than Searing Flames simply because everything has too much health and armor to make elemenatlist nuking effective.
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Thanks to you all. I'm a total noob when it comes to mesmers.
Quote:
Originally Posted by Sophitia Leafblade
You asked that above, the solution is you dont degen them you try other tactics like power blocking one (if ur using hers u can use lock on etc. or manually use the skill) and backfiring and mobbing the other.
so inother words u either need more firepower and/Or u stop or reduce the healing ability of the monks.
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I know, sorry. I have no idea why that double posted.
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May 17, 2007, 04:21 PM // 16:21
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#110
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by creelie
As a strategy, frantic mass protection and nuking gets old fast.
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Ha ha ha ha ha!
Hard Mode should be more like Bastard Tetris
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May 17, 2007, 05:19 PM // 17:19
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#111
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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Quote:
Originally Posted by creelie
Do I really want to invest the time to form groups to beat 26 more missions (12 in Cantha, 14 in Elona), all with 2-3 instakillers in every mob? Does that actually sound like fun? For me, the answer is no.
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Yeah I've been H&Hing through Elona and around Vabbi the difficulty of some of the missions goes way up. The last 3 missions I've done have required multiple attempts to get past that 1 guy/part that wipes your party almost instantly. I can't imagine trying guardian in Cantha, where (all?) of the bonuses are timer based. What a nightmare that must be, fighting the AI AND the clock constantly. I have to admit I'm enjoy the challenge at some level so far, but ask me again when I get to the realm of torment and my opinion will probably change.
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May 17, 2007, 06:02 PM // 18:02
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#112
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edmonton, Canada
Guild: [Liar]
Profession: Mo/
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Im in agreement with almost all the posts in this thread. HM should really be renamed "Annoying Mode". Yes it's doable, but you pretty much need to buy some form of DP reduction in order to vanquish areas which is by far offsetting any profit one might make with HM. When HM was released I had approx 350 Clovers, after vanquishing 9 zones Im down to 75. Sure the 1st 1/2 dozen zones were getting a feel for HM but even once I had decent builds I still had party wipes.
Try the monk boss near the "do not touch" in Forum Higlands. Getting there was difficult, trying to kill him and his group was an exercise in frustration...
/resign
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May 17, 2007, 08:22 PM // 20:22
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#113
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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#1: Apart from a pretty title the rewards are lame.
#2: Korshek the Immolated is not hard on hard mode. He is lame.
#3: H/H is the only viable option for many atm. Their AI is lame at best.
#4: In 8 man areas with H/H you get a tiny amount of items, even though they are all at a much higher chance of being rare.
#5: Non solo players are hurt how by solo farmers? Why should one type of player hinder the enjoyment of another? Imo solo farmers give items to the market for the players to enjoy and buy. More of them, the lower the prices.??
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May 18, 2007, 01:16 AM // 01:16
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#114
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Frost Gate Guardian
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Hard mode needs a serious overhall. Prot spirit is god in this mode, though heroes only seem to use it on targets with 25% or less HP. SS, Spoil Victor, Empathy, Backfire, Diversion, Soul Leech, etc are all godly skills, but 3 heroes is very limiting _and_ there's the small problem of heroes tending to cast all of these spells on the wrong targets. They all focus fire unless micromanaged, and even then they may ignore orders. Necros don't spread hexes as they should, backfire might get put on a physical monster, and, in general, I'll end up with 1 severely hexed and crippled mob that dies while the rest of the enemy party slaughters mine with every hit doing 80 or so damage.
The combination of only 3 heroes (forcing us to use 4 henchs with stupid, incomplete builds) with bad hero/hench AI makes hard mode very frustration. With players it's much more managable, but only because certain skills are godly in hard mode. Did I mention how powerful Prot spirit and SS are?
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May 18, 2007, 01:30 AM // 01:30
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#115
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by Spazzer
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Quote:
Originally Posted by Bastet Website
Have you ever thought Tetris(R) was evil because it wouldn't send you that straight "I" brick you needed in order to clear four rows at the same time? Well Tetris(R) probably isn't evil, but Bastet certainly is. >:-) Bastet stands for "bastard tetris", and is a simple ncurses-based Tetris(R) clone for Linux. Unlike normal Tetris(R), however, Bastet does not choose your next brick at random. Instead, Bastet uses a special algorithm designed to choose the worst brick possible. As you can imagine, playing Bastet can be a very frustrating experience!
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LOL. That's priceless. And it sounds just like Hard Mode actually. Hmm.
Quote:
Originally Posted by creelie
I thought about whining to people I know for help, but what about the next mission, and the next? Do I really want to invest the time to form groups to beat 26 more missions (12 in Cantha, 14 in Elona), all with 2-3 instakillers in every mob? Does that actually sound like fun? For me, the answer is no.
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Doesnt sound like fun to me either. Hard mode for me is very likely just some occasional farming.
Edit: lol.. still chuckling about Bastet.
Last edited by Aera Lure; May 18, 2007 at 01:32 AM // 01:32..
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May 18, 2007, 06:28 AM // 06:28
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#116
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Forge Runner
Join Date: Nov 2006
Location: US
Guild: Its Rainning Fame Hallelujah[伞回伞], also as guild leader
Profession: N/
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Quote:
Originally Posted by creelie
Okay, earlier in this thread I was all "STFU Zinger! Go hard mode, it's your birthday!"
That was before I reached Kodonur Crossroads. And saw myself and 13 NPCs wiped in 2 seconds by an elementalist I didn't notice. Maybe 5 seconds.
I thought about whining to people I know for help, but what about the next mission, and the next? Do I really want to invest the time to form groups to beat 26 more missions (12 in Cantha, 14 in Elona), all with 2-3 instakillers in every mob? Does that actually sound like fun? For me, the answer is no.
As a strategy, frantic mass protection and nuking gets old fast.
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crossroad imo is the hardest one in NF HM mission, did over 15 times, finally got it
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May 18, 2007, 06:32 AM // 06:32
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#117
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Meh; except Bastet is actually fun.
Then again, the object of Bastet is not actually to win and get your title. And it reacts to you, which is really nice. If hard mode always presented you with enemies that countered your build perfectly (ie tons of shatter hex if you bring hexes, wild blow if you use stances, life stealing if you are 55ing) and there was no way to win, it would be much much more rewarding.
Instead, we got this doa clone.
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May 18, 2007, 06:39 AM // 06:39
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#118
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Ascalonian Squire
Join Date: Jun 2006
Guild: Tuskforce Supremacy
Profession: Mo/E
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Reading this thread I can't help thinking that people are approaching Hard Mode with the wrong mentality. Why does loot matter to you guys so much? Beating the game in hard mode should be a reward in itself and the fact that you get a title to show off your achievement to others should be the cherry on top. But loot! Come on! Loot is so meaningless in Guild Wars that how it can be a motivation is beyond me.
As for not seeing people LFG for Hard Mode.... PUGs make getting through normal mode a challenge, so why would anybody any where want to take a PUG into hard mode! You would have to be an absolute masochist to do hard mode with a PUG. Perhaps the reason you don't see people LFGing is because most people know this. I know I don't LFG for hard mode but doesn't mean I am not doing hard mode. Indeed I am doing it rather regularly. But would I do it with total strangers... not a chance, not a chance!
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May 18, 2007, 08:09 AM // 08:09
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#119
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by Commander Ryker
Thanks to you all. I'm a total noob when it comes to mesmers.
I know, sorry. I have no idea why that double posted.
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Dont worry your forgiven. Everyone has to learn sometime so weve all been there at some point.
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May 18, 2007, 01:55 PM // 13:55
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#120
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by Mylon
Hard mode needs a serious overhall. Prot spirit is god in this mode, though heroes only seem to use it on targets with 25% or less HP. SS, Spoil Victor, Empathy, Backfire, Diversion, Soul Leech, etc are all godly skills, but 3 heroes is very limiting _and_ there's the small problem of heroes tending to cast all of these spells on the wrong targets. They all focus fire unless micromanaged, and even then they may ignore orders. Necros don't spread hexes as they should, backfire might get put on a physical monster, and, in general, I'll end up with 1 severely hexed and crippled mob that dies while the rest of the enemy party slaughters mine with every hit doing 80 or so damage.
The combination of only 3 heroes (forcing us to use 4 henchs with stupid, incomplete builds) with bad hero/hench AI makes hard mode very frustration. With players it's much more managable, but only because certain skills are godly in hard mode. Did I mention how powerful Prot spirit and SS are?
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I've found why yHM is hard for you.
You're henching it!
Find a guild, please.
(Vainquished Snake Dance and did Boreas Seabed/Sanjiang DIstrict yesterday. Was fun!)
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